This is the first time the United States appears in Opposing Fronts.Medal Earned General Assault Badge Īwarded for capturing the remaining Drop Zones. "Capture the Strategic Points at the rest of the Drop Zones before destroying the bridge." "Silence the Calliope that is targeting Kampfgruppe Lehr." Once wired detonate the bridges and prevent the British Mobile Command Posts from breaking through." "There are a number of drop zones identified in the area, capture the Strategic Points at each location." "American Paratroopers are dropping from the sky, hold the town at all costs and prevent the Paratroopers from destroying the town Headquarters. The Kampfgruppe's orders are to secure the Bridge at Best. On the topic of turret speed, you can vastly improve your turret speed by simply turning the entire tank itself, which in my experience will easily negate any issues of turret speed.Having successfully delayed 30th Corps, Kampfgruppe Lehr is redeploying to the town of Best, near the Wilhelma Canal. Long story short, they may not be as crazily good, but in relation to the units they fight, they are pretty good armor. KTs and Tigers tend to 2 shot squads and in the case of the KT its 3 shots for tanks. Originally posted by V_rohit32:Give one Tiger/ 2 panthers, NOT even a KT, Ace or Jagd, and you can literally butf*ck all of soviet tanks. You can't control early/mid/and late game or their would be no point in playing. And understood germans have the advantage late game where the allies held the advantage early/mid game. Yet players back then enjoyed the challenge of attempting to kill them. The jagdpanther triple defensive vet was the fastest vehicle in CoH1 and could kill allied armor like they were made of carboard. And could basically 2 shot any of the allied army/whipe SQUADS not a squad but squads with a single shot. German super armor isn't unbeatable the only one that comes close to that margin is the KT, and it can be beaten if approached correctly.Īnd fyi CoH1 the tiger/kt/jagdpanther all make these tanks look like poo. I had a game here I killed 4 tigers, 4 p4s, 3 stugs, 3 ostwinds the other day with nothing but two jacksons/ an at gun. The german tanks are devastating if supported properly/used properly. I watched a game the other day where a single t-34/74 beat a Jagdtiger by just getting behind it. Jagd all you have to do is get beside it and it's done. Weakness to all german armor is their speed/turrent speed. Lol any of the super tanks can be beaten with a single allied tank if micro'd properly and supported correctly. So all in all you need to master a faction to play it well, and no faction can actually be the best. I agree about STs, but they get their a$$ handed out by PZGs and vet1/2 ASGs.ġ20mm is a great weapon provided one has the basic sense to turn the autofire off. Give one Tiger/ 2 panthers, NOT even a KT, Ace or Jagd, and you can literally butf*ck all of soviet tanks. Soviets also have some amazing call in tanks like the t34/85,kv2, is2, isu-152, and the Kv-8. Originally posted by xXROUGEXx:Soviets have the cheapest tanks,one of the best AT guns, one of the best MGs,best sniper unit, some of the best basic infantry, elite infantry, amazing support units like the 120mm mortor.
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