![]() ![]() Pretty much every game system from Civ IV has been “streamlined,” with varying results. In many cases, that means omitting any information that doesn’t fit in a speech bubble above a Civ’s head. Like the dispositions of competing Civs – which range from “cheerfully oblivious” to “extremely pissed off” with nothing in between – Revolution sacrifices the franchise’s trademark complexity for the sake of keeping core gameplay concepts communicable through visuals alone. See, here’s where it starts to break down. The former helps speed up the pace in the early stages of a campaign, while the latter offers greater incentives for players who wish to research their way to victory. There a bevy of new bonuses granted from reaching economic milestones or being the first to discover new technologies. Shiny new avatars aren’t the only new additions to Revolution. There’s no option to subtly encourage their resignation, either (“for personal reasons,” of course) you can mute them, but you’ll still have to endure your tech advisor’s tongue-tied excitement at having re-discovered pottery for the 20th time. They gesticulate wildly, interrupt each other and speak entirely in gibberish. Alongside 16 playable historical figures (which Firaxis terms “Civs”), you’re joined by four aides who will periodically offer helpful updates on what to research, what to build and what your competitors are up to. The first thing you’ll likely notice about Revolution is the delightfully loquacious cast of characters. Which is why I’ve deferred to my advisors on the most pressing question of my afternoon: Is Civilization Revolution worth playing? Let’s start out with my technological advisor. No, to do the job right, you need to delegate. Being a leader is already hard work, real hard. Thankfully, you don’t have to do so much as lift a spade or cut a ribbon to ascend to your throne as the Greatest Ruler of All Time. Matches will typically only take a few hours, and you have the choice of playing against computer players or other people.Civilization Revolution comes from a long, distinguished line of turn-based strategy games with the goal of leading your race into the annals of history through conquest, diplomacy, or sheer economic or technological might. Once you’ve won, you can come back again and again, choosing a different starting civ, or a different playstyle each time. Some may prefer to use their military to crush all opposition, while others want to build a thriving cultural hub: whatever your style, you can figure out how to make it work within this game. Each requires its own parameters, and involves a different method of managing your civ. ![]() To allow the game to adapt to different player’s styles, there are four ways to win: Domination, Technology, Economic, and Cultural. As your civ grows, you gain more land, more resources, and new perks that help you in gameplay without having to go too deep into strategizing. You have to work to grow your settlement, all the while managing technology, diplomacy, cultures, finances, and military conflicts. You start out with a small settlement, barely able to be called a city. You can choose from many of Earth’s most well-known cultures and societies to pursue victory. Each of these are real-world civilizations, and each has its own unique benefits. The game starts by allowing you to choose one of 16 civilizations to play as. All in all, it’s a good introduction into the genre of civ management. It’s got enough fast movement to keep console players interested, without sacrificing too much strategy. This game cuts some of the nitty-gritty management seen in other Civ games, but keeps enough strategy and features to make it similar to games like the Age of Wonders series. But console games often need to be faster, sharper, more engaging and less grueling. It involves hours of hard work, strategy, and micromanaging to achieve victory. This franchise has long been a favorite of PC gamers when it comes to civilization-building games. When Firaxis Games wanted to port civilization to consoles in 2008, they came up with Civilization Revolution. ![]()
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