![]() ![]() ![]() The problem with this is that it manipulates people. Either you’re an individual afraid of missing a chance to get rich or you’re a game developer afraid of missing out on that supposed audience that will – also – get you rich. The other thing Clockwork wants people to understand is that what both these things really function on is fear of missing out. There are some differences between the two, but effectively that’s it. People who own crypto or NFTs really just own a line on that spreadsheet. For one thing, it dispenses with the sarcasm and gets down to basics – those basics being that crypto and NFTs are a very specific kind of spreadsheet with very set rules. We’ve had a lot of “dumbed down” explanations on how crypto works and what it really is, but this post lays it out in a way that should make sense to everyone. In fact, one of the game’s co-founders wrote a rather extensive post about NFTs and crypto, taking the time to not only explain what they are – because there’s still a lot of confusion about that – but also what they really feed off of and why it’s not great for games. (The whole sandbox thing probably lent credence to the idea as well.) But, as it turns out, the developer isn’t interested in joining other companies in their NFT frenzy. One such case is Bitcraft, the community sandbox game from Clockwork Labs. Sometimes, players even assume that a newer game will launch with some sort of crypto/NFT system based on things like the game’s name. This is particularly true of late as developer after developer either throws around the idea of getting on the NFT bandwagon or actually does get on it, despite the opinions of their players. If you’re a gamer – or anyone who just hangs out on the internet, at this point – you’re definitely aware of cryptocurrency and NFTs. ![]()
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